Code Reference
T.'s Database
Terrance “T.” Washena
February 15th, 2013
        I just finished the Dirty Whooore Clothing Company website at dirtywhooore.com. Check it out and let me know what you think via my contact form. It is an e-commerce website developed using WordPress. It utilizes HTML5 and CSS3. There are some really cool CSS3 animations which can be seen in the latest browsers (Google Chrome, Mozilla Firefox, Apple Safari, Opera Software Opera, and Internet Explorer 10).
November 5th, 2012
        I work primarily as an open source Programmer utilizing PHP, MySQL, JavaScript, jQuery, HTML5, and CSS3. I have also acquired experience in XHTML, XML, ASP.NET, C#, XSLT, XSL, and VBScript. I have learned at DKS Systems and am now seasoned in the intricacies of Form Accessibility, Social Networking Share buttons, and Search Engine Optimization. I am now on my way off to the Microsoft Store at the Mall of America for the midnight release of Halo 4!
June 19th, 2012
        I am now a Web Developer at DKS Systems in Golden Valley, MN. I will be working with PHP, MySQL, JavaScript, HTML, and CSS!
December 28th, 2011
        I work days as a Tech Support Specialist at Vibrant Technologies. I also work nights and weekends as an IT tutor at Minnesota School of Business. I am currently enrolled at MSB working on an Associates of Applied Science in Information Technology: Web Application Development. Please view my Awards page for details.
November 21th, 2011
        I now have experience with JavaScript, PHP, and mySQL and have developed SuperNews.com which utilizes all three to generate a faux news website from records in a Database. I also just finished tutoring four students in a Programming II course. I can now write decision structures, loops, function declarations, and class declarations from memory in C++. I am now tutoring high-level IT course such as Web Application Development (using PHP, MySQL, and JavaScript), Database Implementation (using SQL and Microsoft SQL Server), and Programming II (using C##).
October 1st, 2011
        I have completed all of the C++ programming courses in my degree and am now familiar with recursion, pointers, classes, inheritance between classes, and overloading operators.
July 1st, 2011
        I now have experience programming with C++. I have been using the Integrated Development Environment Dev C++. I have learned a lot from teaching other students how to program with HTML and CSS.
April 1st, 2011
        I have discovered Microsoft Visio and enjoy creating flow charts to visually depict the flow of execution throughout my code. I also went above and beyond in my Introduction to Software Development and programmed the theoretical assignments in Visual Studio C# 2008 even though it wasn't required.
January 5th, 2011
        I replaced a cooling fan and heatsink assembly on a Sony VIAO VGN-215J Laptop. I also began working as the IT Tutor for Minnesota School of Business at the Richfield campus.
December 31st, 2010
        I coded a website from scratch with HTML and CSS for my father that can be seen at ArcheryPsycho.com. The header on that site was created by me in 3ds Max.
December 23rd, 2010
        I was the Modeling Lead and Programmer for Those Guys Interactive Entertainment in 2010. I spent more time programming with Java for the Unity Game Engine than modeling.
September 1st, 2010
        I have now fixed the “Red Ring of Death ” on four Xbox 360's - three of which are still working! One had a completely fried GPU.
August 1st, 2010
        After my internship at Brain Farm Entertainment I was Modeling Lead at Shikigami Games. I maintain contact with them and am currently a 3d Constultant for Shikigami Games.
July 1st, 2010
        I interned at Brain Farm Entertainment as a 3d Artist. I modeled, unwrapped, and textured 3d assets for children's games. I was also responsible for importing the models into the Unity Game Engine and testing, trouble-shooting, and fixing any problems.
June 1st, 2010
        I have recently discovered the NVIDIA Normal Map filter for Photoshop and I must say that I love it! There are plenty of options to create good normal maps from nearly every texture! Also, it is easy to alter a rendered Normal map by using Photoshop and multiple height renders from the same texture.
Please check out my Resume or read my Recommendations.
Also, you can view my public LinkedIn Profile.
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Last Updated: Saturday February 23, 2013 - 19:19:45.